Posts Tagged ‘computer graphics’

Video: ‘Unlimited Detail’ Graphics Tech Surfaces Again With Tantalizing New Demo

Using point-cloud construction rather than polygons, the software promises digital environments that are 100,000 times more detailed than the current state of the art

A little more than a year ago, we wrote about an Australian hobbyist named Bruce Dell who was claiming--with video evidence to back it up--that he’d created a new graphics technology that could deliver unlimited power. That is, rather than working with a limited number of polygon shapes (restricted, of course, by computing power), a graphic environment could be built from an infinite number of 3-D virtual atoms, much like the physical world. It was a cool idea. Then Dell and his Unlimited Detail graphics system disappeared.

Now Dell is back with a company called Euclideon and a new video describing the progress he’s made on his software over the last year. And again, it looks pretty impressive if completely unverifiable.

The idea, on its face, doesn’t sound impossible. Basically, Unlimited Detail eschews the usual polygon shape construction for a point-cloud construction for his virtual environments. But an infinite number of 3-D atoms would require an infinite amount of computing power to render. Even a small number of detailed point-cloud objects would require tons of computational wherewithal.

Unlimited Detail circumvents the computing power problem, Dell says, by acting like a search engine that figures out, in real time, which points need to be rendered to create a certain view from a certain perspective. So only the “atoms” that are being viewed in a given frame from a certain perspective are actually rendered at any given time. The rest go un-rendered in the background. Less rendering means less computing power consumed.

In the video below, Dell describes in perfect exhilarated-Aussie just how awesome this technology could make our video game worlds and other virtual environments. Unlimited Detail can now pack one million atoms into a single virtual cubic inch, allowing for unprecedented detail. And it could make such environments less virtual, allowing game designers to “scan” in objects from the real world and present them as they look naturally, making video game worlds a kind of hybrid reality with some parts real and some parts engineered by artists.

This is all assuming that Unlimited Detail really works. Dell and company are still keeping a lot of secrets and have said they’ll probably go quiet again after this one-year progress report so they can finish up their work. So, once again, you’ll have to judge for yourself.

Celebrity Scandal Revealed: Last Week’s Hottest Japanese Pop Star Isn’t a Real Human

A candy commercial in Japan set fans of supergroup AKB 48 atwitter last week when it appeared the iconic 61-member all-female act had added a 62nd member, one Aimi Eguchi. But looks can be deceiving. After conspiracy theorists and fans spent a week swapping fervor, curiosity, and eventual skepticism across the Nets, the truth came out: Aimi Eguchi isn’t real. She’s a composite of the “best features” of six other AKB 48 members.

So which one is Aimi Eguchi? See if you can pick her out in the ad:

So maybe it’s not so difficult knowing what you know beforehand, since she’s kind of front and center. But you have to admit it’s difficult to tell. The skeptics apparently began to catch on when it turned out her name could be pieced together from the letters of the candy company in the ad, the specific candy being advertised, and the company’s theme song (though that itself requires a mental leap). Further, her bio listed her as a track and field competitor, and the company’s slogan is “Hitotsubu 300 meter” (no idea what that means, but it sounds like track-and-field-ey).

Then there’s the fact that you can piece Aimi’s face together from the faces of the other six girls in the video below. Take a look:

So a candy company made a fake 62nd member for a group already a bit crowded with real talent. That’s not so mind-blowing, particularly in Japan where singingand dancing robots and hologramshave been embraced by audiences. The really interesting questions is: will fans of AKB 48 accept Aimi--even clamor for more of her--knowing that she’s not real? As Peter Murray asks on Singularity Hub: is the world ready to embrace celebrity personalities that aren’t persons?

Those that do will have to learn to do without the embarrassing Weinerisms and Sheen-esque meltdowns that make celebrity-following so much fun (unless they are scripted, of course). And those that refuse to accept these kinds of unreal personas? Well, there’s still the other 60-plus members of AKB 48 to obsess over.

[Singularity Hub]

Video: Hobbyist’s New Animation Tech Promises Unlimited Graphics Power Without Extra Processing

Bruce Dell doesn’t have a college degree or work for a major video game producer, but he might just change video game animation forever. The Australian hobbyist claims his new technology, Unlimited Detail, can turn out computer-generated graphics sans graphics chips or massive processing power. Rather, he claims his system offers unlimited graphics power that is software- rather than hardware-based, meaning there is no end to the amount of detail one can render.

Dell explains how all this works in fairly rich detail in the video below, but to summarize, Unlimited Detail sheds the usual polygon construction of virtual worlds in favor of a kind of point-cloud construction. Imagine the 3-D equivalent of pixels (like “little 3-D atoms” as Dell says), making up the entire virtual world from little points of color, much as the real world is constructed of tiny building blocks.

This kind of construction isn’t completely new, but it is limited by the fact that each point requires a little bit of processing power. Rendering huge 3-D worlds like the ones in modern video games would require trillions of points, and rendering that many points per frame is impossible by modern computing standards; the real time demands of games make the idea completely unfeasible.

Dell’s software, he claims, gets away with this by acting as a search engine rather than a graphics engine. Build a world out of points, and Unlimited Detail’s software searches, in real time, for only the points in the cloud needed to render a view from a certain perspective. Detailed algorithms search through point-cloud data to find the right “atoms” to build only the scene you need at that moment, which equates roughly to one point for every pixel on the screen. Suddenly, you don’t need to process billions or trillions of points anymore; the underlying points go unprocessed and only the visible ones are rendered.

At least, so says Bruce Dell. Very few people have seen the software in action (he's still collecting his IP protections), and according to Wired companies like Nvidia are skeptical that his concept will work. You can hear it from Dell below and decide for yourself, but if he can deliver on what he promises in this video, gaming will never be the same.

[Wired Gadget Lab]


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